Niantic admits to using player data for AI navigation in Pokémon GO
- Niantic confirmed that player data is used to create a Large Geospatial Model for Pokémon GO.
- The data comes from an optional feature that allows players to scan real-world locations.
- Concerns about data privacy have sparked discussions among players about location data collection practices.
In late 2024, Niantic, the developer of Pokémon GO, confirmed that they were utilizing player data to enhance their AI navigation systems through a feature called 'Scan a PokéStop.' This optional feature prompts players to scan specific locations in the real world, contributing to the company's development of a Large Geospatial Model. The model is designed to improve the game's understanding of geographic locations, making real-world interactions better for players while promoting exploration, exercise, and social engagement. Although this scanning feature is voluntary, Niantic's privacy policy indicates that they continually collect location data from users to facilitate the gameplay experience, including placement of resources such as PokéStops. This practice raised concerns among players regarding data privacy and surveillance, leading to widespread discussions on social media platforms about the implications of such data collection. Players expressed skepticism and humor about the situation, speculating on the extent of data collection and whether it influenced where PokéStops are placed in real life, a claim that had gone unchallenged until now. Overall, the announcement highlights not only the operator's data practices but also a broader conversation about privacy in tech-driven gaming experiences.