May 17, 2025, 12:00 AM
May 16, 2025, 12:00 AM

Bungie admits to plagiarizing artwork for Marathon game

Provocative
Highlights
  • Bungie acknowledged allegations of art theft from the artist ANTIREAL, who highlighted direct similarities with her 2017 work.
  • Internal reactions are negative, raising concerns about studio morale and the future of the Marathon game.
  • Bungie is now attempting to remove or audit potentially plagiarized assets while reconsidering their marketing strategy.
Story

In the gaming industry, a significant controversy has erupted concerning the upcoming extraction shooter Marathon, developed by Bungie. Recent accusations surfaced against the studio, claiming they had plagiarized artwork from an artist known as ANTIREAL. This artist, who had published her work in 2017, identified direct similarities between her creations and the assets used in the current build of Marathon. After the accusation gained traction, Bungie swiftly acknowledged the theft, asserting that a former artist had incorporated these designs into a texture sheet that unknowingly integrated into the game. The internal response to these revelations has been tumultuous, with many employees expressing dissatisfaction regarding studio morale and the potential fallout from the situation. As of now, Bungie's legal teams are sorting through the implications while they attempt to remove or audit any plagiarized assets from their game. The situation has prompted significant ramifications for the developer, as feedback from playtests has already been mixed-to-negative, challenging the title's initial promise and aesthetic appeal. With a Closed Alpha testing phase coinciding with the backlash over artwork theft, Bungie has had to reevaluate its marketing strategies and future presentation plans. An immediate consequence of this development was the halt of a planned promotional campaign that was set to feature a new trailer and pre-orders. Amid internal discussions about the future direction of the game, employee concerns regarding overall direction and leadership decisions have intensified, as past feedback indicating necessary changes was largely dismissed by higher-ups. Moving forward, the studio faces an uphill battle in restoring its public image and managing employee morale as it navigates this problematic phase in Marathon's development. The gravity of the situation is compounded by the frequency of similar accusations in the past, hinting at a troubling pattern within Bungie's approach to incorporating external artistic influences in their projects.

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