Epic Games deceives Fortnite players into unwanted purchases
- The FTC announced refunds for over 600,000 Fortnite players after claims of deceptive purchasing practices.
- More than $72 million in refunds will be distributed, with average payments close to $114 per player.
- This decision is part of a settlement by Epic Games related to prior allegations of mishandling children's data.
In the United States, federal regulators are facilitating refunds for over 600,000 players of Fortnite after allegations were made against Epic Games concerning deceptive purchase practices. The Federal Trade Commission, or FTC, disclosed on a Monday that this decision stems from claims that the game enticed players into making unintended purchases through a confusing interface. A total of more than $72 million has been earmarked for these refunds, with an average payout estimated at roughly $114 per affected player. This news follows a settlement made two years prior, where Epic Games was ordered to pay $520 million to address various allegations regarding their business practices, including the mishandling of children's personal data without appropriate consent from parents or guardians. As part of an overarching settlement agreement, Epic Games neither confirmed nor denied the allegations made against them. This agreement also required them to undertake substantial changes in their privacy policies and enhance their chat functionalities, alongside reconfiguring their payment structures to limit unwanted charges. The FTC highlighted that the game's button configuration was reported to be confusing, leading to unintended transactions; for instance, players could find themselves charged while either trying to wake the game after it went into sleep mode or mistakenly pressing an adjacent button while aiming to preview an in-game item. Fortnite has remained a significant player in the gaming industry since its launch in 2017, positioning itself prominently in the battle royale genre. While Epic Games has not publicly disclosed the exact number of players, estimates by Active Player suggest that there are approximately 30 million active players daily. This large player base indicates the potential scale of impact from the FTC's decision. Besides the potential financial toll on Epic Games, the situation also raises broader questions regarding user consent, digital transactions, and the responsibilities of game developers in safeguarding players against inadvertent purchases. This settlement and the refund program are critical steps in addressing how digital platforms need to navigate consumer rights, particularly concerning young users who may be more susceptible to such practices. As the refunds begin to roll out, impacted players can expect to receive compensation, which represents an attempt by regulators to ensure accountability within the gaming industry and foster better practices moving forward.