Yankees' Trevino Starts Catching in Game 3 of World Series
- Aaron Boone decided to start Jose Trevino over Austin Wells for Game 3 of the World Series after Wells struggled offensively.
- Wells had a batting average of .098 with 18 strikeouts in the postseason, prompting concerns about his performance.
- Trevino, a strong defensive catcher, saw this opportunity as a dream come true while Wells was still considered a good hitter despite his slump.
On October 28, 2024, the New York Yankees faced off against the Los Angeles Dodgers in Game 3 of the World Series. Manager Aaron Boone made the decision to start Jose Trevino behind the plate, a choice influenced by the ongoing struggles of rookie catcher Austin Wells. Boone noted that while Wells was performing well defensively, his offensive troubles, including a mere .098 batting average with 18 strikeouts during the postseason, necessitated a change. Wells’s performance had been alarming enough for Boone to consider Trevino’s experience more valuable for the crucial game. Trevino's opportunity to play in the World Series represented a significant milestone in his career, as he grew up a Yankees fan in Texas. He expressed his excitement about wearing the Yankees' uniform for such an important game. Despite being known for his strong defensive abilities and pitch framing rather than his batting prowess, Trevino previously contributed with an RBI single in the playoffs, showcasing he could step up when needed. Boone acknowledged the risks of switching catchers but maintained confidence in Wells' potential to rebound offensively as the series progressed. Wells was still seen as a promising talent who could deliver key hits in critical moments, underlining the competitive nature of postseason play where every decision can impact team success. In summary, the Yankees' decision to start Trevino was strategic, focusing on maximizing their chances to win amid Wells' offensive struggles. This dynamic reflects the intense pressures of playoff baseball, where the margin for error is slim and player performance is constantly scrutinized.