Bebop Nerfs Implemented in Deadlock Patch by Valve
- Valve has released a patch for Deadlock focused on nerfing the character Bebop, who had become overpowered.
- The patch includes significant changes to Bebop's ultimate ability, Hyper Beam, affecting its cooldown, damage, and slow effect.
- These adjustments aim to restore balance in the game and prevent any character from dominating matches.
Valve has released a new patch for Deadlock, primarily aimed at nerfing the character Bebop, who had recently become overpowered following a previous buff. The patch, which was launched over the weekend, includes eight changes, with six specifically targeting Bebop's abilities. The adjustments significantly reduce the effectiveness of his ultimate ability, Hyper Beam, by increasing its cooldown, decreasing its damage per second (DPS), and lowering its slow effect. These changes are a direct response to the character's dominance in matches, where he was frequently selected due to his enhanced capabilities. The nerfs include an increase in Hyper Beam's cooldown from 117 seconds to 130 seconds and a reduction in its duration at level one from 38 seconds to 30 seconds. Additionally, the slow effect has been decreased from 40% to 30%, and the DPS has been lowered from 220 to 205. These modifications aim to restore balance to the game, as Bebop's previous buffs had made him a formidable opponent, leading to his frequent selection in matches. In contrast to the focus on Bebop, the patch also includes minor adjustments to other characters, such as a slight buff to McGinnis's Medicinal Specter ability and a nerf to the Ammo Scavenger ability. The changes to McGinnis are minimal and likely to go unnoticed by most players. The overall focus of this patch on nerfs is unusual, especially in the context of Dota 2, where patches typically include a mix of buffs and nerfs. This patch reflects Valve's ongoing efforts to balance gameplay in Deadlock, particularly during its early testing phase. The significant nerfs to Bebop indicate a commitment to maintaining competitive integrity and ensuring that no single character dominates the game, which is crucial for player satisfaction and engagement.