Nov 29, 2024, 1:45 PM
Nov 29, 2024, 1:45 PM

Steam faces legal battle as class action expands to all developers

Provocative
Highlights
  • The Steam antitrust case has expanded to include all developers who have been subjected to Valve's revenue cut since 2017.
  • Wolfire Studios and Dark Catt Studios initiated the lawsuit in 2021, challenging Valve's commission practices.
  • The lawsuit's outcome could significantly impact revenue-sharing models in the digital distribution landscape.
Story

In the United States, a significant legal development has unfolded in an ongoing antitrust lawsuit against Valve Corporation, the parent company of the gaming platform Steam. Originally filed by Wolfire Studios and Dark Catt Studios in 2021, the lawsuit has gained momentum as a U.S. court document revealed the approval for class certification, which now encompasses any developers, publishers, or individuals who have been subject to Steam's 30% revenue cut starting from January 28, 2017. This expanded focus raises the stakes for Valve as it faces increased scrutiny over its business practices. The roots of the lawsuit can be traced back to initial allegations by Wolfire Games asserting that Valve's practices exploit both publishers and consumers by imposing a disproportionately high fee on sales. They argue that this high commission stifles competition by inflating prices and undermining rival distribution platforms. In light of these claims, the lawsuit now aims to address the broader financial implications for those affected by Valve's commission structure. The plaintiffs are requesting class-wide remedies to alleviate the financial burden placed on developers and the resulting inflated costs for consumers. The class-action status allows a greater number of stakeholders in the gaming industry to join the lawsuit, offering an opportunity for Wolfire and Dark Catt to represent a wider array of developers and publishers. In this capacity, the two companies can potentially unify several industry voices against the alleged monopolistic practices of the Steam platform, which has dominated the digital distribution market. As rival platforms such as Epic Games Store emerge, the outcome of this case could set important precedents regarding revenue-sharing models and platform policies in the gaming industry. Valve has responded vigorously to the claims, seeking to dismiss key testimony by Dr. Steven Schwartz, an expert witness who characterized the company as a dominant player in PC game distribution. Valve contends that Schwartz's analysis is flawed, but the court has allowed his testimony to be included, signifying the court's acknowledgment of the potential severity of the allegations. The eventual outcome of this legal battle may have far-reaching implications for digital distribution practices, potentially forcing a reevaluation of existing revenue-sharing agreements and how major platforms like Steam operate within the gaming market.

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