Oct 19, 2024, 12:00 AM
Oct 19, 2024, 12:00 AM

iFixit’s Meta Quest 3S teardown reveals a Quest 2 ‘hiding inside’

Highlights
  • The Quest 3S utilizes Fresnel lenses and an IPD adjustment mechanism similar to those in the Quest 2.
  • It features dual infrared sensors for depth mapping, providing enhanced performance in low-light situations.
  • At $299.99, the Quest 3S represents a cost-effective alternative to the more expensive Quest 3, promoting wider accessibility to VR technology.
Story

In a recent teardown analysis by iFixit, the Meta Quest 3S VR headset was revealed to incorporate elements from both the Quest 2 and 3 models, showcasing a blend of legacy and new technologies. Notably, the headset utilizes Fresnel lenses that are fully compatible with those found in the Quest 2, along with a similar IPD adjustment mechanism. Unlike the Quest 3, which features separate panels for each eye, the Quest 3S employs a single LCD panel, reflecting its cost-saving design. A key innovation in the 3S is its use of dual infrared sensors designed for depth mapping, offering improved performance, especially in low-light environments. This is a significant enhancement over the original design seen in the Quest 3, which utilized a solitary depth sensor. Furthermore, the device is powered by the Qualcomm Snapdragon XR2 SoC, ensuring that it maintains competitive specifications within the current VR market. Marketed at a price point of $299.99, the Quest 3S aims to provide an accessible entry into VR for consumers, presenting a more affordable option without sacrificing essential functionalities like compatibility with the newer Touch Plus controllers. The pricing contrasts sharply with the Quest 3's $499.99, making it an attractive alternative for budget-conscious users. The strategy behind leveraging existing components is beneficial not only for cost reduction but also for easier maintenance, as parts from the popular Quest 2 will be readily available should replacements be needed. This aligns with Meta's broader goal of making VR technology more widely accessible and sustainable in the long term.

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