In a recent interview, Naoki Hamaguchi, director at Square Enix, shared insights into the development of the Final Fantasy 7 Remake trilogy, particularly focusing on the upcoming installment, Final Fantasy 7 Revelation. The interview highlighted the team's dedication to infusing nostalgia into the game, showcasing how they have reimagined characters and gameplay mechanics to resonate with both new and returning players. Hamaguchi emphasized the importance of player agency in the new title, introducing the FITS system, which allows players to customize their party and character roles more freely than in previous installments. This shift aims to combat the potential 'stale' feeling of repetitive gameplay by offering fresh experiences and choices. The development team, comprised of individuals who grew up with the original game, is committed to honoring the legacy while also innovating gameplay elements. Hamaguchi acknowledged the challenges of open-world design, ensuring that players receive proper guidance to navigate the expansive environments without feeling overwhelmed. The interview reflects a broader trend in game development where nostalgia and innovation coexist, aiming to create a rich, engaging experience for players.